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Media Literacy - Video Games and Virtual Worlds

This series helps middle and high school students develop the skills they need to see past the surface to the underlying message and intent of contemporary media. From book to book, topics run the gamut from: iconic images in movies, to social and gender issues in music, how to recognize product placement, considering the ethics of disseminating certain internet content, stereo­typed depictions of women and ethnic groups in movies, television, and advertising, and much more. Reproducible, 92+ pages. Grades 7-12.

WB-65092 Media Literacy-Video Games and Virtual Worlds $26.00

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